But it does make me wonder.if I had no 3D mode, auto texture alignment and everything else, how far would I really get? Obviously nowadays we're blessed with editors like Ultimate Doom Builder which make things so much more easy and intuitive once you get to grips with it. For me as a kid, just making my own room with default textures felt like a huge deal. I may have used DoomCAD, but I can't remember. I first had a go at mapping in the late 90s/early 2000s and never got much further than a room. a really interesting video of attempting to use these archaic pieces of software, which mostly didn't work. I'm somewhat morbidly fascinated by vintage Doom editors. (Mods please move to Editing subforum if appropriate)